Game boy - created for Nintendo by genius designer Gunpei Yokoi and released in 1989, The Game boy is the Mini-cooper of gaming handhelds. The commercial champion of all handhelds for as long as handheld game systems have existed, today's Game boy can be found in Various forms (2DS, 3DS, 3DS XL). It's easy to see how Nintendo have dominated with the Game boy's constant innovations, tactile stylings, perfectly partnered games and most importantly: the stupidity of their rivals. Quite why so many would-be rivals thought their 'portable' handhelds would be best used plugged into a wall, we will never know, but that's the Game boy's greatest success in a nutshell: Battery life.
Gunpei Yokoi - Nintendo employee for 31 years, attributed with the invention of the game controller D-pad and the Game boy. Retired shortly after the failure of his Virtual Boy project, but not before he contributed the incredibly successful Gameboy successor, The Game boy Pocket. Tragically, the following year (1997) at the age of 56, Gunpei was killed by 2 passing cars whilst inspecting the damage to his vehicle after rear-ending a truck moments earlier.
Grand Theft Auto - AKA GTA. In 1997 the Little known Scottish studio DMA Design (now known as Rockstar North) had a few projects on the go, GTA was thought of as the runt of that litter, but history had other plans. The Primitive 16-bit-stylings looked more like A.P.B. or SpyHunter, a real throw back when they arrived on the PSone, but they concealed and crucially facilitated a complex open-world game. Right from the start, GTA courted controversy with the wider media, legal and political establishments for it's largely user-created narrative of beastly behaviour. Consistently the leading example of it's open-world genre, GTA's transformation from the basic top-down graphics of the first games to the progressively staggering arms-war of detail found in it's 3rd, 4th and 5th editions is nothing short of miraculous. There are notable pretenders, but no other developer is daft enough to take the series on directly. The transformation from a quirky and popular franchise to the all-conquering blockbuster we see today in GTAV can safely be attributed to the creative direction of brothers Dan and Sam Houser. As the games have grown in perspective and presentational quality so has their cultural remit. Today, whilst it retains it's original gameplay values, GTA could best be described as a hugely ambitious satirical critique on contemporary U.S. culture. Satire is not a bullet-proof defence against criticism however and controversy still dogs the game at every turn. GTAV is currently the target of some strong rhetoric from a growing feminist movement in video gaming and still faces bans, both national and retail imposed in some countries around the world.
*Reader footnote* Trivia fact about the GTA series: it was by accident that a game called 'Race & Chase' became the first GTA. There was an accidental glitch in the code that caused the police to crash into you. The developers loved the glitch so much they kept it in, this led to an entirely different game! Shouted out by +Ricky McMillan
the legend goes. A small team headed by Kazunori Yamauchi began work in 1992 on a project to recreate a real world driving experience. Gran turismo was to be the fruit of that labour, finally seeing release late 1997. The game was a runaway success selling over 10 million copies. The dye was set and from that illustrious beginning Kazunori's games have consistently been Sony's highest selling franchise and the technical yard stick against which all Playstation games are measured. Much of their success comes from the uncannily realistic visuals, attention to detail, sheer variety of cars and customisations offered. The appreciably modifiable handling model was an immediate hit with players and it's 'left foot braking' style is still noticeable upto the present day version. 18 Years have past since we first saw those clever, pseudo-reflections dancing across our favourite cars. It's no small feat that Polyphony Digital's work on GT7 still remains so key to Sony's exclusive release strategy. Like many great game series, Gran Turismo has been carefully improved by increments, but while many deride that conservative process the results speak for themselves. Kazunori Yamauchi started out recreating the world's most outstanding real-life cars so we could drive them in a virtual world: today all the major car manufacturers are beating down his door just for the chance to specifically design cars to be showcased in his game. GT is a perfect example of how the cultural phenomenon of video games can turn the world on it's head.
Sarkeesian in effect, set out to find sexism and chauvinism in a virtual strip club, but she came away under a hail of misogyny so vehement that nobody could have anticipated it. As such, GamerGate signify's indefatigable proof that feminists like Sarkeesian have a valid reason to target gaming for their future attentions. Also see the entry for Feminism.
If anybody who was involved with 'Gamergate' is reading this right now, nice work bonehead, do punch yourself in the bollocks from the rest of us.
For the next step up, also see the pointless practice of Hacking where players actually mess with a game's code just to win.
*There has been a recent development that blurrs the line between Glitching and Hacking. Incredibly talented Speedrunners have discovered how to enter rapid controller inputs which can actually break into and write commands into live game code. The technique has even been used to warp to the end game credits on the Snes classic, Super Mario World. It's hard to grasp the skill involved and it'll never be a concern for us, mere gaming mortals, but check this guy out)
Gamertroll - A Troll that lives in a gaming cave and writes what he thinks about them on Gamertroll.uk. Not to be confused with the common internet Troll.
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It could just be the most fun ever or equally the most backbreaking task taken on since King James suggested having the Bible translated into Swahili. Time will be the decider because it's happening!
Please feel free to point out, "Oi Gamertroll, you've missed a bit!"
If you want to add something you see missing or you simply can't believe that your favourite game isn't listed, post a comment below and Gamertroll will add it - with a credit should you so wish.
Command and Conquer - A.k.a. C+C, seminal entry into the top-down Real-Time-Strategy (RTS) genre. In the interest of censorship the German version of the game had tiny robots instead humans LOL! etc etc etc.
Shouted out by +Gamertroll dotUK