Fetch-quests - Once a perfectly acceptable part of most video games, Over deployment of fetch-quests has nowadays become the sign of a lazy developer who has no idea how to creatively occupy players in their game. To make matters worse, Fetch-related game dialogue is universally so shitifyingly stale and boring that gamer brain death is a very real risk. Go there, Get this, Bring it back and we'll do something with it. Then go search for three more, come back again and I'll upgrade your Gun/rocket pack/magic hat, etc etc. Not a problem mechanic when blended with other concepts but some Devs are blissfully unaware of this. Take Insomniac's recent fetch-fest 'Sunset Overdrive'.
Feminism - a growing movement in video gaming and it's leading figure is social feminist cultural speaker Anita Sarkeesian. It's no secret that gaming is a traditionally male-dominated pastime but in 2012 videogaming's Gamergate scandal exposed the true nature of the vicious and threatening misogyny Women can face when challenging the inner denizens of videogame culture and discussion. Whilst many gamers feel their hobby is being threatened in some way by this new feminist scrutiny, Gamertroll just sees it as the beginning of a necessary process. It won't result in the censure many fear, it's just a part of the medium's natural growth. As video gaming becomes ever more inclusive, it's important that everybody gets a fair say in discussions about it and in any case, the real battle feminists face is internet culture as a whole.
If I was in charge we'd snap their necks and push 'em all in a landfill... I guess that's why I shouldn't be in charge.
Not all fanboys are annoying however, some of them are dead.
Flight sims actually provide the silver bullet against any argument that games don't teach. Video games are capable of teaching skills of enormous consequence. Although most games embue us with morsels of subliminal knowledge: (and sometimes misconceptions) Flight sims are a rare example of a direct and quantifiable learning experience. Why else would Pilots train in simulators? How do you think those demented maniacs managed to hit both trade center towers on 9/11? According to western intelligence sources it was rudimentary training courses in a Cessna, coupled with obsessive target practice on Microsoft flight simulator 2000. (Microsoft delayed release of the 2002 edition to remove the twin towers). Proof indeed that whilst video games don't motivate evil acts, they can enable sick individuals to successfully execute them.
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It could just be the most fun ever or equally the most backbreaking task taken on since King James suggested having the Bible translated into Swahili. Time will be the decider because it's happening!
Please feel free to point out, "Oi Gamertroll, you've missed a bit!"
If you want to add something you see missing or you simply can't believe that your favourite game isn't listed, post a comment below and Gamertroll will add it - with a credit should you so wish.
Command and Conquer - A.k.a. C+C, seminal entry into the top-down Real-Time-Strategy (RTS) genre. In the interest of censorship the German version of the game had tiny robots instead humans LOL! etc etc etc.
Shouted out by +Gamertroll dotUK