Pre-release Gamertroll has made no secret of his concern about The Order: 1886 and the overwhelmingly negative portents coming from previewers over the last 6 months.
It's puzzling why the game should have been so unfairly labeled short in this manner. It's a special mystery when there are plenty of other tangible and demonstrable reasons why The Order can be berrated should you feel the need to do so. If you know anything about game design you'll see that The Order is deeply flawed in almost every traditional sense. Some have even dubbed it a PS2 game for the PS4 and it's hard to disagree when purely assessing it in a plain, tick-box fashion.
nothing new here. The Order is an incredibly linear jaunt that bounces along between sumptuous cutscene and set piece firefights.
There's a completely overkilling one-button QTE melee attack that's more effective against enemies than using a bloody gun, Hell, there's the lack of interesting guns come to that. Then you've got the clumsy sudden-death stealth sections which are less fun than drinking a pint of diarrhea.The list goes on and on, but it's never enough to piss over Gamertroll's enthusiasm for the overall experience.
Graphics that so readily provide such a sense of immersion are a powerful achievement indeed and absolutely worth the ticket price alone. In some quarters it has been suggested the game is nothing more than a jumped-up graphics demo but that is a fallacy. There might be a plenty of mechanical flaws in The Order but it would be doing the game a great disservice to suggest it isn't at all functional or fun to play.
|Er, is this a bad time sir?|
Perhaps The Order is not a game that is superbly accomplished at being a game, but playing it is an event. A welcome diversion and a change of pace without the likes of which gaming would soon become stale and boring. Gamers play for lots of reasons. Escapism is one of the biggies. Here's a terrific place to take you away for 8-10 hrs. Once the credits had rolled Gamertroll thought it had been a good deal.
An important point to make about The Order's innate linearity is that there's little cause to condemn it when you consider the intention was clearly to produce a linear interactive experience from the first instance.
The Order does sometimes play like a bit of a clunker, but there's only one thing worse than enduring the game's flaws and that's missing out on the majesty of it's visual accomplishments.