You have to understand that when Gamertroll gets told a release is 'Game of the Year', it sets off alarming visions of that incestuous Peter Molyneux-style hype that click-hungry game journos and corporate manipulators always seek to generate. In short, Gamertroll was not buying all this game of the year nonsense by default.
|Spam that R2 button until there's nothing left|
of your enemies but scorch marks
|Ask him any of these things or none. It will change nothing. It won't take long for an enquiring mind to realise DA|
is all about the perception of self-determination and causality and not the reality of it.
|You'll be closing a few rifts, good job it's fun|
The same kudos cannot be credited to the animation however. Remember pressing a button and then being skipped to the top of a ladder because programmers hadn't done a ladder-climbing animation? Thankfully DA does have that at least but in a move that can only be described as pure laziness, pressing 'X' to open a door sees it magically plop ajar. How hard would it have been to add a door opening animation to the characters? How hard could it be to animate your character handing an object to another during a conversation? These oversights are an unwelcome throwback to time where such mechanics were more a symptom of hardware limitations. There's no such excuse for it now.
You can also brace yourself for the usual smorgasbord of graphical glitches and animation bugs that seem to be the current calling card of this hardware generation. When your characters aren't standing in midair or popping 15ft over nearby cover they are getting trapped performing a bizarre mime, a flailing-armed moonwalk that can go on for upto 5 minutes at a time. Gamertroll has been moonwalking 3 times with different characters already. Even recorded a video in view of posting it, only to realise it's so common a bug as to be not worth sharing.
|DA needs more of these functionally useful,|
visually arresting menus: said no one ever.
|Tell me more about all these abilities...|
14hrs into the game, Gamertroll had to spend 15 minutes looking for a 'Wartable' to progress a story element. Having never actually sought to revisit the referenced Wartable having seen it in just one cut-scene, long ago; It was not clear how to actually travel there. In the end the solution was to press the option button to raise menus, not select one of the eight directions on the selection menu but simply press X button on the neutral position. From the sub-regional map that it takes you to, you then must press the triangle button to get to a multi-paged world map, guess which page to pick with another X button press, then (assuming you guessed right) find and select the 'Maven' location with X, wait for the area to load and walk across the map into a building and in the end room is your wartable. Simple once you know how. Learning to navigate the game's featureset can often feel like entering a sword fight swinging a twelve-tiered wedding cake.
Do you find the buying and selling mechanics confusing or feel the tedious comparison of nearly identical objects sucking the life out of you? Are you always losing track of what gear works with what character and what is ultimately useless junk? Sod it, don't talk to merchants. Toss away things that look boring to make room in your inventory and use items you find off the things you kill. There really is no need to squander hours browsing and comparing mage staff modifications and such: simply equip things at random. Fuck that shit. What's the worse that can happen, You die? The reason you died was far more likely because you strayed into an area you're not leveled-up enough to visit yet.
Once the scales fall from your eyes, a dam will break in you and a similar sense occurs that nothing you do really matters that much in DA. That goes for modifying weapons and talking to people too. For instance, somebody "slightly disapproves", the game informs you at various junctures of your character interrogation sessions. Who really cares if the Elf doesn't like it when I tell him ghosts aren't really his friends? Fuck his stupid ears! It changes nothing!
You really needn't bother with those aspects that bore you. It's one of the lesser known qualities of DA: Just do what entertains you, it won't harm your progression through the game. It's soon after you grasp that you can cherry-pick your experience in DA that a true revelation hits you, It's the moment you discover with huge incredulity the power of the R2 button spam-hammer. Just hold the R2 attack and tap the face buttons, you don't even have to look at the screen. you can just hammer away and listen to 'em burn. Instead of scratching your head over how the complex timelapse micromanagement of your entire party's actions work, you'll realise the game is easily navigable in real-time by simply hitting attack and arranging the odd bit of healing potion consumption. It seems ridiculous but you can mercifully ignore the feature if you want to. A very good thing indeed.
The moment you realise how big DA is, it hits you like a brick wall. It. is.
Once you accept this vast scope, you can begin to more effectively focus on the activities you enjoy at the expense of those that you couldn't care less for. For Gamertroll liberation came with the implementation of a self-made narrative of casual and selfish exploration. A new found commitment to offend every encountered character on sight improved matters too.The game was transformed.
|Gamertroll loves pretty rocks and Dragon Age|
bears a motherlode of them
There are those who will love it just as they loved the Mass Effect games, they've already played it most likely. Gamertroll really wants to tell those gamers who weren't going to play this or who bought it and took the disc out, that they should engage with this game. Reopen your mind to Bioware's repetitive efforts. This one will almost certainly reward your interest.
|Choose your main protagonist well.. you'll be staring at them|