Gamertroll knows tune of liberation software when he hears it and Sunset Overdrive (S.O.) Is all about arcade-themed liberation for the protagonist and for the player; "Apocal-awsome!" Apparently.
You see, games like this are all about movement. How you move, the fluidity and excitement generated by the facilitation of that movement, the connectability and interchange of actions, even how cool you look on screen whilst moving through the environment - the trick for the Developers here is to achieve simplicity in control without the experience ending up fun but ultimately too shallow. Cinematic Beat 'em ups like Devil may Cry and Bayonetta are combat heavy cousins of this genre as are Tony Hawks skateboarding titles at the other end of the scale. However, this Arcade style has been fairly 'mined out' in latter years in Gamertroll's view, 2010's 'Vanquish' was probably the last shooter that really excited or pushed the envelope in this respect. S.O. is the new contender... so how does it do?
As for the plot, those orange Monsters? Don't ask, just
That sort of nonsense would be all fine and good if Insomniac had achieved the game's much repeated mantra, 'The world is your playground', but they don't. It's your playground, certainly, but it hardly constitutes an immersive, interactive 'world' by today's gaming standards. There is no comparison between S.O.'s city and that of Dead Rising 3's for example.
Wacky. Crazy. Boring. Shallow. Short-lived. Comprende?